It's a competitive play-at-your-own-pace series of games against "bosses", each with their own special rules. RunningThe "Summer Open Lunch" of the (20)21 Duels just started. It was a rare and irregular bug, though, so I cannot verify this is fixed 100% - please tell me if it still occurs! Sometimes players started without a full deck in multiplayer games.(In case you've had that issue: please tell me whether it actually got better with this patch!) I cannot reproduce that issue, but I changed something that will hopefully prevent this bug from occuring. Some players reported crashes in local FFA games due to a divide by zero error.(Thanks to pyro for significant help on this!) Also, the style of the "Me" filter changed, showing other players' rank in relation to yours. Hourly leaderboards don't get wiped completely when the next hour starts, only entries older than one hour disappear.(There has been a bug that prevented you from finding a match after searching for too long without restarting the search - should be better now!) Ranked matchmaking goes faster to full search range (14/14, which means any rank in any region) and restarts automatically every 2 minutes (with full search range) to prevent your lobby and search from timing out.Multiplayer on Mac has not been possible for a while due to some changes on the infrastructure TnT multiplayer is running on.Mine: 5s build time (from 10s), 2s sell time during which the Mine is revealed/can be attacked 8 single target damage (from 14), revealing that unit if it is cloaked/can cloak.Barbed Wire: 7 HP (from 14 HP), takes only 50% damage when touched effectively making Wire more fragile against melee/aoe attacks and during construction.Mole: warren has 24 HP (from 18) and loses 2 HP (from 3) per Mole spawn effectively increasing the durability of Mole warrens, and reducing the loss per Mole from 10 to 5 Food.Toad: 9 HP (from 8 HP), 1x speed (from 1.3x), 2 single target damage (from 4).Commander: Reveals cloaked enemies after standing still for 1.6s (from 2s).These adjustments are mostly minor tweaks (Mole buff, Toad nerf, better counters against Barbed Wire), and a slightly bigger change to Mines, which are now faster to build, slower to sell, easier to reveal, and less efficient against units of higher tiers: That should shift their use towards offensive play, covering your retreat or protecting your siege and poke attacks. Cloaked: Cloaked units/structures do not emit visible particles.Flying: All flying units/structures have +4 vision (from +2) only Balloon vision range has been reduced by 2, so it remains unchanged.Cabin: 50 HP (from 32) and 1 DPS (from 3).Land Mine: Vision to 2 tiles (from 4 also fixed a bug that could result in a desync when Mines were sold).Barbed Wire: 8 HP (from 7), vision to 2 tiles (from 4), sell timer removed.Mouse: Cannot be healed, stimmed or targeted by focus fire, and cannot attack Barbed Wire, anymore.(Previously 3 Mice at 1s intervals with 7s pause Wolf buff doubled the speed.) Wolf buff will only reduce the spawn interval from 2s to 1s, not the 8s pause.
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